Gaming Cairn review: 2026 has already peaked with this spellbinding climbing game It turns out there are some mountains high enough, after all. Phil Iwaniuk Published: 30 Jan 2026 External link to Top Gear Magazine Subscription â 5 issues for ÂŁ5 Skip 9 photos in the image carousel and continue reading image: Cairn review 2026 image: Cairn review 2026 image: Cairn review 2026 1 / 9 image: Cairn review 2026 image: Cairn review 2026 image: Cairn review 2026 image: Cairn review 2026 image: Cairn review 2026 image: Cairn review 2026 If you liked the idea of Death Stranding âs long, meditative walks but found it all a bit horizontal for your liking, your day has come. Cairn is the latest in whatâs turning out to be a surprisingly well-populated âpeople going on long, tricky journeysâ sub-genre whose recent highlights also include Baby Steps , and to cut to the chase, ...
Gaming Cairn review: 2026 has already peaked with this spellbinding climbing game
It turns out there are some mountains high enough, after all. Phil Iwaniuk Published: 30 Jan 2026
External link to Top Gear Magazine Subscription â 5 issues for ÂŁ5
Skip 9 photos in the image carousel and continue reading
image: Cairn review 2026
image: Cairn review 2026
image: Cairn review 2026 1 / 9
image: Cairn review 2026
image: Cairn review 2026
image: Cairn review 2026
image: Cairn review 2026
image: Cairn review 2026
image: Cairn review 2026
If you liked the idea of Death Stranding âs long, meditative walks but found it all a bit horizontal for your liking, your day has come. Cairn is the latest in whatâs turning out to be a surprisingly well-populated âpeople going on long, tricky journeysâ sub-genre whose recent highlights also include Baby Steps , and to cut to the chase, itâs the very best of them. As the famous climber Aava, yours is a straightforward ambition. You want to reach the summit of Mount Kami, a peak so formidable that nobodyâs ever been up there before. In order to reach this lofty goal, youâll scale rock surfaces using a climbing system that has you moving each limb, one by one, managing your stamina, and hammering in pitons to attach your guide ropes to.
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Developer The Game Bakers hits just the right amount of realism here. Aava is capable of lower body contortions and precarious grips that would have Nathan Drake peering out with his hands over his eyes, but the process of moving upwards never feels so far-fetched that it becomes slapstick, and the threat of falling always feels real skin-tighteningly real. Layered on top of that brilliant climbing system, which youâll spend most of your time mastering, is a survival element. Itâs this that really discerns Cairn , because when youâre hunkered down in a tent making a hot chocolate for yourself over a camping stove using rations youâve salvaged out in the world, you really feel like youâre on an adventure. One thatâs specific to you, too. The routes youâve picked up different sections of the mountain. The items youâve found. The places youâve decided to set up camp. Itâs cosy, in that same rosy-cheeked way that Zelda: Breath of the Wild is when you start up a campfire and prepare some stat-boosting kebabs ahead of tomorrowâs big battle. Only in this case, the battle is with mother nature.
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How refreshing it is to find a game thatâs so confident in the enjoyment youâll have in those few elements done well. There arenât journal entries or bobble hats scattered over the mountain like busywork confetti (Ubisoft open worlds, looking at you), and what little narrative there is is dealt out so sparingly that nobody would keep going just to resolve the plot arc. Cairn knows itâs built a physics-based climbing system thatâs compelling enough to keep your attention for hours, and a survival layer on top of it thatâs balanced on a knife edge between exhilarating and punishing. And, like protagonist Aava herself, in its self-assuredness it knows it doesnât have to say anything else.
Excuses not to play it? Maybe it sounds a bit slow. Maybe the climbing sounds tricky when youâre starting out. Maybe this doesnât seem like the sort of game youâd get much out of in a few stolen minutes that you manage to snatch, in between boring adult responsibilities like avoiding homelessness and keeping children alive. Of those, only the last point carries any weight.
Although the atmosphere is meditative, itâs also well-paced enough to trot you along from introductory tutorial to vast mountain in a matter of minutes, and in that time you will already have a feel for where to place your limbs to avoid falling. Your arms and legs start to shake when your stamina drops low, your heartbeat becomes more audible and the screen starts to do that âYouâre about to die in Call Of Duty â effect where the FOV stretches and the colours go runny. Youâll grasp that in ten minutes. And then spend ten hours testing its limits, pushing your luck and choosing increasingly ambitious routes up the next section of rock face.
Survival items are a bit thin on the ground, mind you. Itâs a bitter pill to swallow to make your way up a particularly challenging section, and then find that thereâs neither adequate food or a place to camp nearby when you next hit a flat surface. Itâs trying to keep you in that âIâm just barely surviving, against the oddsâ zone, but now and then itâs too Draconian about it and, well, youâre not surviving anymore. There are moments when the current games industry feels out of ideas, particularly if you stay within the confines of big-budget, multi-instalment franchises. Games like Cairn are the counterargument. Itâs so confident in the thrill of its premise and the quality of its mechanics that it can simply arm you with the tools to explore it and trust that youâll carve out a great adventure for yourself. Games like this are what will save us from the current rut. Grab hold, and let it elevate you.
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